Addison.Wesley.Cocoa.Programming.for.Mac.OS.X.3rd.Edition.May.2008.eBook-BBL
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Cocoa Programming for Mac OS X, Third Edition (c) by Addison-Wesley
Professional
The type of the release is: eBook
In the CHM format with ISBN: 0321503619 and Pub Date: May 15, 2008
The size of the release is: 07 disks x 5.00mb
And released on: 05/18/2008
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There's a reason that a large slice of the open-source movement has
defected from running Linux on its laptops to running Mac OS X. The
reason is the Unix core that underlies Mac OS X, and the development
tools that run on that core. Cocoa makes it easy to create very slick
Mac OS X interfaces for software (as well as to create applications in a
hurry), and this new edition of Cocoa Programming for Mac OS X does an
excellent job of teaching its readers how to put a Cocoa face on top of
code (Objective-C code almost exclusively). If you know something about
C and/or C++ programming and want to apply your skills to the Mac, this
is precisely the book you want. Author Aaron Hillegass teaches a Cocoa
class, and his book reads like a demonstration-driven lecture in a
computer lab. That is, the book takes a heavily example-centric approach
to its subject, beginning with simple announcement windows and
proceeding to cover the more advanced controls and object-oriented
features of Cocoa and Objective-C. Throughout, he hops back and forth
between descriptions of the goal to be accomplished, listings of the
code that does the job, and instructions on how to use the Mac OS X
development tools to speed the development process. --David Wall Topics
covered: How to write software for Mac OS X in Objective-C and,
especially, with Cocoa. The new edition shows how to use NSUndoManager,
add AppleScript capability to an application, do graphics work with
OpenGL, and use Cocoa under Linux using GNUstep. As well, all the basic
controls and design patterns are covered.
http://www.amazon.com/exec/obidos/tg/detail/-/0321503619/
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